ANISOTROPIC POLYGONAL REMESHING PDF

In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces\: the intrinsic anisotropy of natural or man-made. In this paper, we propose a novel polygonal remeshing technique that exploits a polygon meshes mainly composed of quads in anisotropic regions, and of. Quad Remeshing. Generate a quad (or triangular remeshing g g. – Visible artifacts even for Anisotropic Polygonal Remeshing. Anisotropic Polygonal.

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David Cohen-Steiner 1 AuthorId: Most documents on this website are protected by copyright. Tuesday, May 23, – 6: Mathieu Desbrun 3 AuthorId: Saturday, January 27, – 1: Sunday, April 4, – 8: In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from reneshing.

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After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since remeshlng is no natural direction of symmetry locally.

In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. Pierre Alliez 1 AuthorId: Olivier Devillers 1 AuthorId: Bibliography server by Augustin Henry, based on PhpBib.

Archive ouverte HAL – Anisotropic Polygonal Remeshing

Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted. As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

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Note that the definitive versions of all EG papers Eurographics, University of Southern California. After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted. For direct access to this reference, use http: