rule variants welcome to ground zero. Dirtside II WITH LASER AND CHAINSAW. FOR EMPIRE OR ANARCHY. Groundside combat in a far flung future. A group of us here in Victoria, BC, Canada who play Dirtside II regularly. Individually & collectively, we’ve come up with some house rules to. It looks like there is a renewed interest in the SF Dirtside II set of miniatures rules especially that they are a free download. I thought I would post.

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They can move first and then fire or fire then move. It can pass a rally check and do whatever the overall HQ player wants it to do. Groundside combat in a far flung future. Now this was a well thought out game in which huge fighting machines crewed by intrepid operators fought across the landscape of ruined planets 40, years from now.


In the move a box full of figures found its way to the store in the garage. If you have material you would like to make available to the Net, also let us know.


One thing to note if you’re coming to DSII from a non-armored-warfare background is that you need to have a lot more terrain on dirfside table than you would for, say, medievals. I still had lots of gaps when I discovered that the aforementioned Mr Tuffley made some wonderful 6mm figures too.

Expensive, but worth it.

Dirtside II –

I have been a life long wargamermainly historical with minor flights into fantasy many years ago. Includes a list of dirtsied products. These little bugs roll d12 for calling fire down, and are incredible force multipliers.

Martin Pohl Back to Top Share this: That old interest in sc-fi lingered on however. We use the following system: Dirtsid came the pen and paper and that wonderful part of gaming called planning began.

Then one fine day an djrtside buy found me as the proud owner of Adeptus Titanicus. Out came the box. It can also be used as a standard interrupt fire opportunity.

These rules represent these Observation Posts OPs on table, and introduce fog-of-war restrictions for both sides:. The platoon remains at BR.

Dirtside II | Board Game | BoardGameGeek

Anyway to cut a long story short, whilst visiting a wargames show in the UK I spotted a set of rules written by Jon Tuffley and Mike Elliot. I spent a bit on separate packs and mixed and matched. A 3 is rolled, causing another one-level Morale drop, down to BR. The rules could be used for any thing from WWII to the future. IMO that would accurately reflect the time it takes to find a good, true HULL DOWN position as opposed to just rushing up and using a judgement call to position yourself and get a shot off quickly.

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Nicolas Baban pirate indy. Sorry, your blog cannot share posts by email. At least that’s how it affected me. These rules represent these Observation Posts OPs on table, and introduce fog-of-war restrictions for both sides: That way you can sneak up and fire on a unit before it gets a chance to move. The c3 and combat systems are quite elegant.

Players take the roles of “Combat Group Commanders,” leading ad-hoc battle formations composed of multiple platoon-sized elements. Finally got to try Dirt Side II. Combat is bloody and quick.