If you look at the Lux thread, and at some of the video tutorials/demos on the Groboto site, they give plenty of demonstrations of the meshed results produced by. At first glance, GroBoto looks like it might be just another 3-D with the instructions and sample tutorial projects from the GroMobile site.
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It offers some interesting modeling tools for procedural geometry generation, and elaborate boolean capabilities. This topic is now closed to further replies. Lately, I’m more concerned about edge flows for animation, and so far I’ve been pretty satisfied with Groboto’s mesh results.
Keep in mind, the exported results from CSG packages can be heavy as well. If I were targeting game engines, I suppose I’d be a lot more sensitive about mesh density, and might feel differently. In V3, they’ve introduced some pretty impressive new tools for general modeling, and as C4D folks are always looking for inexpensive modeling solutions, I thought it was worth mentioning grooto here.
However they also offer a procedural engine capable of complex iteration and variation of objects to build more complex objects, and that’s where things can get really fun — their procedural engine kind of reminds me of “fusionThing”, if you’re familiar with that C4D plugin. Posted September 4, I believe they’re still working on improving the adaptive meshing to reduce overhead with exported models. Archived This topic is now archived and is closed to further replies.
Here’s his main sketchbook thread: There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package When I get some time, I’ll give it a whirl. Anyone else a Groboto user here? Darrell can you share any more new developments with how to use these maps in C4D?
I find the results quite acceptable. The geometry is really good but quite heavy when meshed for export. It all looks very good — some truly intriquing possibilties discovered by leveraging GroBoto’s mesh structure with Phong Breaks, Selection Options, and Deformation Restrictions in C4D.
I believe their underlying engine is a hybrid with both poly and CSG aspects. From the sounds of it, they’re also on the right track w. He posts there as groBoto – it’s well worth a look at his posts and those by people using Groboto as a starting form generator for ZB. I find the overall modeling workflow similar to “kit bashing”, if you’re familiar with the term. Why should they have all the fun?
GroBoto v3 Tutorial Resources
Posted August 13, I’ve personally found Groboto to be a rather impressive tool, esp. Of course I’m happy to answer any questions, and very interested in seeing any hybrid works you guys produce. I’m more than willing to pay it in order to have access to Groboto’s tools. Hehe, just like Beetlejuice, tutoria Groboto enough times and Darrel shows tutoial Groboto By jwiedeAugust 13, in The Lounge. Posted November 5, I view the heaviness of Groboto’s meshes as a similar “tool tax”: They’re clearly focusing significant effort on the quality of geometry produced for export, and it shows.
By jwiedeAugust 13, in The Lounge. Looks great, thanks for the heads up. It looks interesting so I’ll check it out. How good is the geometry creation with booleans? Can you give some general info about the modeling tools? This is going on the hit list. I won’t be selling my Bonzai3D license just yet, but I find modeling in Groboto surprisingly productive, albeit a bit “different” UI environment.
Thanks for the links. There is a demo, and I’d be interested to hear your take on it.
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The Luxology thread about Groboto is hereand one of the package’s developers is even active in it providing tips and tricks, and how to migrate between Groboto and Modo. Thanks for the link John, Griboto did not hear about it until now.
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